Singleton Design Pattern
Intent
01- Ensure a class has only one instance, and provide a global point of access to it.
- Encapsulated “just-in-time initialization” or “initialization on first use”.
Problem
02
Application needs one, and only one, instance of an object. Additionally,
lazy initialization and global access are necessary.
Discussion
03
Make the class of the single instance object responsible for creation,
initialization, access, and enforcement. Declare the instance as a
private static data member. Provide a public static member function
that encapsulates all initialization code, and provides access to the instance.
04
The client calls the accessor function (using the class name and scope
resolution operator) whenever a reference to the single instance is required.
05
Singleton should be considered only if all three of the following
criteria are satisfied:
06- Ownership of the single instance cannot be reasonably assigned
- Lazy initialization is desirable
- Global access is not otherwise provided for
If ownership of the single instance, when and how initialization
occurs, and global access are not issues, Singleton is not sufficiently interesting.
08
The Singleton pattern can be extended to support access to an
application-specific number of instances.
09
The “static member function accessor” approach will not support
subclassing of the Singleton class. If subclassing is desired, refer
to the discussion in the book.
10
Deleting a Singleton class/instance is a non-trivial design problem.
See “To Kill A Singleton” by John Vlissides for a discussion.
Structure
11
Make the class of the single instance responsible for access and
“initialization on first use”. The single instance is a private
static attribute. The accessor function is a public static method.
Example
12
The Singleton pattern ensures that a class has only one instance and
provides a global point of access to that instance. It is named after
the singleton set, which is defined to be a set containing one
element. The office of the President of the United States is a
Singleton. The United States Constitution specifies the means by which
a president is elected, limits the term of office, and defines the
order of succession. As a result, there can be at most one active
president at any given time. Regardless of the personal identity of
the active president, the title, “The President of the United States”
is a global point of access that identifies the person in the office.
Check list
13- Define a private
static
attribute in the “single instance” class. - Define a public
static
accessor function in the class. - Do “lazy initialization” (creation on first use) in the accessor function.
- Define all constructors to be
protected
orprivate
. - Clients may only use the accessor function to manipulate the Singleton.
Rules of thumb
14- Abstract Factory, Builder, and Prototype can use Singleton in their implementation.
- Facade objects are often Singletons because only one Facade object is required.
- State objects are often Singletons.
- The advantage of Singleton over global variables is that you are absolutely sure of the number of instances when you use Singleton, and, you can change your mind and manage any number of instances.
- The Singleton design pattern is one of the most inappropriately used patterns. Singletons are intended to be used when a class must have exactly one instance, no more, no less. Designers frequently use Singletons in a misguided attempt to replace global variables. A Singleton is, for intents and purposes, a global variable. The Singleton does not do away with the global; it merely renames it.
- When is Singleton unnecessary? Short answer: most of the time. Long answer: when it’s simpler to pass an object resource as a reference to the objects that need it, rather than letting objects access the resource globally. The real problem with Singletons is that they give you such a good excuse not to think carefully about the appropriate visibility of an object. Finding the right balance of exposure and protection for an object is critical for maintaining flexibility.
- Our group had a bad habit of using global data, so I did a study group on Singleton. The next thing I know Singletons appeared everywhere and none of the problems related to global data went away. The answer to the global data question is not, “Make it a Singleton.” The answer is, “Why in the hell are you using global data?” Changing the name doesn’t change the problem. In fact, it may make it worse because it gives you the opportunity to say, “Well I’m not doing that, I’m doing this” – even though this and that are the same thing.
Ensures a class has only one instance and provide a global point of access to it.
This
structural code demonstrates the Singleton pattern which assures only a
single instance (the singleton) of the class can be created.
using System;
class MainApp
{
static void Main()
{
// Constructor is protected -- cannot use new
Singleton s1 = Singleton.Instance();
Singleton s2 = Singleton.Instance();
if (s1 == s2)
{
Console.WriteLine("Objects are the same instance");
}
// Wait for user
Console.Read();
}
}
// "Singleton"
class Singleton
{
private static Singleton instance;
// Note: Constructor is 'protected'
protected Singleton()
{
}
public static Singleton Instance()
{
// Use 'Lazy initialization'
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
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